View the finished in-game model and textures in your game engine, and check for errors.See Of Bit Depths, Banding and Normal Maps. See Normal Map Technical Details#Common Swizzle Coordinates. Some errors can be painted out, but avoid this! Any painting must be repeated if the model is re-baked, and painting on a normal map can introduce more artifacts. See RNM Normal Map Combiner, and Combine Normal. Add details from photos or other bakes. See Ambient occlusion map#EarthQuake's Baking Method See Synched Workflow, and Converting Between Spaces.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |